Bioware’s newest Iron Man esque looter shooter title Anthem, will have a massive patch day 1 February 22, 2019. Anthem is available now, for early access for any players with Origin Access (PC) or EA Access (Xbox). Now that early access players are logging lots of hours on Anthem, new issues and bugs have risen to the surface. Bioware isn’t sitting back though, as they showed during the demo phase earlier this month, the studio has quickly put together a big list of updates, changes, and fixes, for the games full launch.
This Day One patch, is going live, with the official release of Anthem this Friday, February 22nd. At the moment the patch lists five high-level fixes for the more pressing issues gamers have revealed. These issues include, infinite load screens, disconnecting issues, mission tracking problems, and by far the biggest issue, long loading times interrupting the flow of the game. What Bioware is changing specifically has not been provided, but players will hopefully see faster load times, and quality of life improvements across the entire game.
The patch, will also include 29 general fixes and player requested improvements, as well as updates for gear, weapons, strongholds, and quality of life improvements. Anthem’s 4 classes (Iron Man Suits), better known as Javelins are also getting their fair share up tweaks. My personal favorite Javelin, the Colossus (Tank/Heavy Weaponry), will be able to use it’s shield while reviving members of the squad, as well as use it’s shield faster after using an ability or weapon. The Interceptor (Melee/Part time Ninja), will have it’s combo aura increase in damage, but also have a DOT ( Damage over Time) perk added as well. The Storm ( Long Range/ Mage) will now react to taking damage when it’s energy shield is up. Also the exploit where the Storm’s spamming of it’s ultimate more than intended will be fixed.
Another hot topic of discussion among players, was loot and the chest farming nerf. In terms of the update for the chest farming, Chris Schmidt ( Lead Systems Designer) stated the patch will only apply to chests spawned outside of world events. Also a visual aspect of loot dropping was added to the final bosses of Strongholds. The loot will automatically be picked up, but it’s just more satisfying seeing it drop after a long drawn out battle.
Anthem launches officially on February 22nd, 2019 for PC, PlayStation 4, and Xbox one.
Anthem Day One Patch
High Level Fixes
- Improved loading times
- Fixed many infinite loading screens
- Fixed multiple challenges not tracking properly
- A number of issues have been fixed that were causing players to disconnect or crash
- Weapons and gear now have numbers present for modifiers
General Fixes And Improvements
- Loot Reveal and Expedition Summary now correctly play during the end of expedition screen.
- The gather party mechanic has been made more lenient in a number of situations
- At the end of expedition screen players will no longer get stuck on “Recording Victories” or “Skipping All”.
- Game no longer hangs in Javelin menu when unlocking the second, third or fourth javelin
- During the mission “What Freelancers Do” dying after killing Junkmaw & freeing Arcanists leaves you unable to progress, this has been fixed
- Challenges now unlock for players at the correct levels
- Fixed some camera issues during cutscenes
- Legendary Contracts can now be accepted from the Social Hub contract board
- Some enemies have had their shield values decreased
- Loot now properly drops for players who are downed
- The texture quality on the NPC Prospero has been improved
- Final boss of strongholds now drop loot instead of only being shown on the end of expedition screen
- Fixed the time outs on echoes and relics to prevent griefing and to handle disconnections properly
- Players can no longer fall through the floor during the 3rd trial in the Fortress of Dawn
- Completing the tutorial expedition will now show the correct Ranger appearance
- After disconnecting, rejoining an expedition will now place you back into a squad if you were in one previously
- Corrected an issue where players could not interact with each other in the launch bay in certain circumstances
- Corrected an issue during the Mission “Bad Deal” where outlaws won’t spawn, blocking progress
- The start of expedition screen has been improved
- Addressed a variety of situations where killing enemies does not properly progress world events
- Opening a chest now increments Tomb of the Legionnaire progress for all squad members present
- Scar snipers can no longer shoot through Storm Shield
- Corrected an issue where players would get stuck on the end of expedition screen in some situations
- Players will no longer get disconnected if joining the “Finding Old Friends” mission while the cinematic is playing
- Addressed a number of situations where players can get stuck on the environment in the launch bay
- Increased the damage of the electric status effect
- Corrected an issue where the Shield of Dawn could be crafted with less materials then intended in some situations
- The Platinum Mission feat now grants completion as intended
- Status effects can more reliably be applied to Titans
Strongholds
- Fixed an issue that would cause a Stronghold server crash after defeating the last boss
- Temple of Scar – Players can no longer get stuck in the mined tunnel in the explosives room
- Temple of Scar – Players can no longer be blocked from entering the explosives room due to fog wall
- Fixed Tyrant Mine so people that join the stronghold in-progress do not end up locked away from their team
- Adjusted lighting in Tyrant Mine underwater section to make it easier to navigate to the exit
- The Swarm Tyrant will no longer get stuck in the side cave entrances in some situations
- Corrected an issue where players would spawn into different areas of the Tyrant Mine in certain situations
Gear And Weapons
- After having 1st pilot unlock suit after tutorials, creating a new pilot and going to forge no longer causes load screen hang
- Ice damage bonuses are now correctly applied on ice gear
- Suit-wide bonuses from inscription are now functioning properly
- Players can no longer salvage equipped items
- Javelin specific gear and/or weapons are no longer able to be used on javelins they aren’t intended for
- Corrected an issue where in some circumstances Masterwork Components do not have any inscriptions
- The Endless Siege Masterwork Autocannon no longer displays a damage increase of 0% in its tooltip
Javelins
- The Colossus javelin is now able to activate its shield more quickly after using an ability or firing a weapon
- The Storm javelin now reacts to getting hit when its shields are up
- Fixed an exploit that allowed the Storm’s ultimate attack to be used more times than intended
- The Colossus javelin can now shield and revive at the same time
- Interceptor Combo Aura has been increased in power and now has a damage over time component
Crafting
- Non-Masterwork materials purchased from the crafting store now show as their proper rarity instead of incorrectly showing as Masterwork
Controls
- Additional Mouse and Keyboard control improvements have been made
UI
- Some conversations were not popping up the reputation points post conversation completion, this has been fixed
- The squad screen now displays the correct information for each player
- Fixed a number of issues where subtitles will no longer get stuck on the screen after dialogue has finished as often
- Settings should no longer reset upon exiting and restarting the game on Xbox One
- Motion blur can now correctly be turned off
- The Electric Status Effect now shows scaled damage properly
- An option has been added to hide the Squad Member HUD
- The edge of the compass will now pulse to indicate enemy locations
- A notification has been added in Fort Tarsis if a player’s vault is at the cap of 250 items
- On the “Repair the Strider” step of “A Cry for Help” the search radar has been adjusted to correctly lead the player to all 4 tools
- Primer and Detonator icons have been added to all Interceptor gear
- Corrected a user interface issue where a player’s ultimate would show as available when it isn’t